{"id":15288,"date":"2014-04-20T17:14:00","date_gmt":"2014-04-20T21:14:00","guid":{"rendered":"https:\/\/hame.ink\/hameblog\/2014\/04\/20\/new-version-of-the-game\/"},"modified":"2025-09-12T07:50:11","modified_gmt":"2025-09-12T10:50:11","slug":"new-version-of-the-game","status":"publish","type":"post","link":"https:\/\/hame.ink\/blether\/2014\/04\/20\/new-version-of-the-game\/","title":{"rendered":"New version of the game"},"content":{"rendered":"<p>I&#8217;ve been working long hours on turning my time management boardgame into a role-playing game &#8212; which is admittedly <em>very<\/em> geeky, and has been a lot of work, thinking through and creating all the various pieces for (and I&#8217;m still not finished), but I want to make the payoff for all my discipline and time-keeping more fun.<\/p>\n<\/p>\n<p><span style=\"line-height:1.3em\">The other game ended up giving me <\/span><em style=\"line-height:1.3em\">more<\/em><span style=\"line-height:1.3em\"> things to do, which I hardly needed &#8212; even if they were rewards. &#8220;Go for a walk&#8221; is not a treat if it becomes just another to-do in my schedule, but slaying some evil thing is foolishly fun, and I can tie it all back to real-world rewards.<\/span><\/p>\n<\/p>\n<p>This game also feels like the kind of creative outlet that a novel or a comic would be, but it&#8217;s easier to get behind because there&#8217;s actually a <em>point<\/em> to doing it.<\/p>\n<\/p>\n<figure class=\"\"><img decoding=\"async\" src=\"https:\/\/hame.ink\/blether\/wp-content\/uploads\/posts\/1401\/new-version-of-the-game02.jpg.webp\" id=\"blogsy-1398766662053.5623\" alt=\"\"><\/figure><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve been working long hours on turning my time management boardgame into a role-playing game &#8212; which is admittedly very geeky, and has been a lot of work, thinking through and creating all the various pieces for (and I&#8217;m still not finished), but I want to make the payoff for all my discipline and time-keeping [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-15288","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/hame.ink\/blether\/wp-json\/wp\/v2\/posts\/15288","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hame.ink\/blether\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hame.ink\/blether\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hame.ink\/blether\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/hame.ink\/blether\/wp-json\/wp\/v2\/comments?post=15288"}],"version-history":[{"count":0,"href":"https:\/\/hame.ink\/blether\/wp-json\/wp\/v2\/posts\/15288\/revisions"}],"wp:attachment":[{"href":"https:\/\/hame.ink\/blether\/wp-json\/wp\/v2\/media?parent=15288"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hame.ink\/blether\/wp-json\/wp\/v2\/categories?post=15288"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hame.ink\/blether\/wp-json\/wp\/v2\/tags?post=15288"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}