I’ve been working long hours on turning my time management boardgame into a role-playing game — which is admittedly very geeky, and has been a lot of work, thinking through and creating all the various pieces for (and I’m still not finished), but I want to make the payoff for all my discipline and time-keeping more fun.
The other game ended up giving me more things to do, which I hardly needed — even if they were rewards. “Go for a walk” is not a treat if it becomes just another to-do in my schedule, but slaying some evil thing is foolishly fun, and I can tie it all back to real-world rewards.
This game also feels like the kind of creative outlet that a novel or a comic would be, but it’s easier to get behind because there’s actually a point to doing it.
