The game is on!

My productivity role-playing game is up and running! Tonight one of my guys even got decapitated by his evil twin.

Gosh, I’ve been upstairs at my desk for hours this evening. How fun, that I’ve been wrapped up in playing a game I made instead of spending it in other people’s stuff.

I just started to explain how this all works, but it’s far too involved to get into just yet! Suffice it to say that the characters are fuelled and rewarded based on points aquired from my real-world productivity, and their shadow-opposites are equally powered-up by the demerits I get for goofing off when I’m supposed to be doing something important.

My pal Patrick helped me initially think through how this game could work, and the doppelganger bit was his contribution.

And now my head’s been cut off.